Shader "Bicore/Projector Multiply" { 
	Properties 
	{
		_ShadowTex ("Main (RGB)", 2D) = "gray" {}
	}

	Subshader {
		Tags { "Queue"="Geometry+10" }
		
		BindChannels
		{
			Bind "Vertex", vertex
			Bind "texcoord", texcoord
			Bind "Color", color
		}

		Pass 
		{
			Lighting Off
			ZWrite Off
			Fog { Mode Off }
			Blend DstColor Zero
			SetTexture [_ShadowTex] 
			{
				combine texture + primary
			}
		}
	}
}